Initial ideas for the game's HUD and its iterations.
First concepts and explorations of an in-game menu with inventory, upgrades, etc.
Final menu design.
Final HUD Design. Simplified a lot of shapes and changed the position of some of the elements based on player tests - ingame abilities are now front and center, and all gameplay related information is on the bottom part of the screen.
Setting up the main menu inside UMG
Added opening and closing animations to all the game's menus.
Figma layouts, including plans to improve the visuals of current UI for the game's launch
Rework of the Building interface. Before & After
Steam Patch banner
Steam Patch banner
Lodestar - UI & UX Design
UI Design work done for the game Lodestar, with the help of my amazing team at Edenic Era Studios!
2020-2023