Lodestar - UI & UX Design

Initial ideas for the game's HUD and its iterations.

Initial ideas for the game's HUD and its iterations.

First concepts and explorations of an in-game menu with inventory, upgrades, etc.

First concepts and explorations of an in-game menu with inventory, upgrades, etc.

Final menu design.

Final menu design.

Final HUD Design. Simplified a lot of shapes and changed the position of some of the elements based on player tests - ingame abilities are now front and center, and all gameplay related information is on the bottom part of the screen.

Final HUD Design. Simplified a lot of shapes and changed the position of some of the elements based on player tests - ingame abilities are now front and center, and all gameplay related information is on the bottom part of the screen.

Setting up the main menu inside UMG

Setting up the main menu inside UMG

Added opening and closing animations to all the game's menus.

Added opening and closing animations to all the game's menus.

Figma layouts, including plans to improve the visuals of current UI for the game's launch

Figma layouts, including plans to improve the visuals of current UI for the game's launch

Rework of the Building interface. Before & After

Rework of the Building interface. Before & After

Steam Patch banner

Steam Patch banner

Steam Patch banner

Steam Patch banner

Lodestar - UI & UX Design

UI Design work done for the game Lodestar, with the help of my amazing team at Edenic Era Studios!
2020-2023