UI Design and Iconography work done for the game Lodestar, with the help of my amazing team at Edenic Era Studios :)
Final Logo design
Initial ideas for the game's HUD. I must have changed the font at least 10 times since then :)
The health bar also went through a few iterations, which you can see in the next screens.
More HUD ideas. At this point I tried to explore around the idea of having a radar instead of a compass
Final concept art of the game's HUD
HUD as it was implemented ingame
First idea for an in-game menu with inventory, upgrades, etc!
Further exploring slightly different styles.
More explorations. At the earlier stages, we wanted players to have skills.
More exploration, it's getting closer to what we ended up with, but still way too dark.
Improving on the previous idea, but it still felt too dark
Final menu design, decided to ditch the "visor" design to simplify, and implemented more of the Teal color from the logo here.
Setting up the main menu inside UMG
Added opening and closing animations to all the game's menus. In this image is the Escape Menu
Implementing the game's introduction video created in AfterEffects / Premiere to Unreal Engine
Icons for the stats and proficiencies upgrades, like improved Health Regen, movement speed, mining, cooking, etc
Sample of some of the Steam Achievements I illustrated
Icon for the ball of goo the game's first boss spits at you :)