Initial design for the Augments feature of the game in Photoshop
Initial MainMenu design and sketch for the background art
Final MainMenu design. Background art by Ian Boly
MainMenu setup in UE5 and how it was structured using UMG.
Exploration of the button and border styles
Visual Novel design
Initial design for the Upgrades menu
Early version of the HUD
Early concept art for the game's UI and visual elements