Lodestar - Art Direction

Rework of the main area of game's spaceship (Before & after)

Rework of the main area of game's spaceship (Before & after)

Spaceship's armory where players build upgrades. Updated lighting and materials on a few assets, intended to better direct player's attention to the stations with upgrades

Spaceship's armory where players build upgrades. Updated lighting and materials on a few assets, intended to better direct player's attention to the stations with upgrades

Inside of the main spaceship, before & after adjustments to materials and lighting

Inside of the main spaceship, before & after adjustments to materials and lighting

Planet 5, before and after particles, post processing and lighting changes.

Planet 5, before and after particles, post processing and lighting changes.

Planet 4 - post processing improvements

Planet 4 - post processing improvements

Planet 3 - added new lighting setup, Niagara particles and post process volume

Planet 3 - added new lighting setup, Niagara particles and post process volume

All done inside the Unreal Engine for the game Lodestar. Reworked the visuals of a few of the game's environments, hoping to achieve more interesting looking locations while still focusing primarily on gameplay (better directing player's attention to areas of interest). Done with the help of the amazing Edenic Era team!